Tiny Tina’s Wonderlands offers a variety of classes for players to select when heading into this fantasy adventure, with each class sporting two separate action skills that they can use. If you’re struggling to choose a character type, browse the action skills of each class to see what feels like a good fit for your playstyle.
We’ve listed each of the Action Skills for the six playable classes in Tiny Tina’s Wonderlands as described byGearboxbelow. The first action skill for each class unlocks at level two while the second unlocks at level seven.
Brr-Zerker
Dreadwind
The Brr-Zerkerspinsand slashes anything within melee range, gaining increasedMovement SpeedandSlow Immunityfor the duration of thisAction Skill.
Feral Surge
The Brr-Zerker leaps toward targets, dealingFrost Damageto all enemies in the area. Non-Boss enemies below a certain health percentage instantly die. The cooldown automatically resets if Brr-Zerkers kill enemies whileFeral Surgeis active.
Clawbringer
Cleansing Flames
Clawbringers summon theirHammerand slam it into the ground, inflictingMelee Damageon all nearby enemies. This attack creates aFire Novathat dealsFire Ability Damageto all nearby enemies.
Storm Dragon’s Judgment
Clawbringers summon theirHammer, hurling it at enemies and dealing lightning damage to all enemies it touches. TheHammersticks wherever it lands, dealingLightning Melee Damageevery second to nearby enemies. Clawbringers can recall the Hammer to damage enemies in its path and recharge some of theirAction Skillcooldowns.
Graveborn
Dire Sacrifice
Graveborns sacrifice a portion of the Current Health todeal Dark Magic Damage, applying Dark Magic Status Effectsto all nearby enemies.Dire Sacrificedamage is proportional to the amount of Health sacrificed.
Reaper of Bones
Graveborns are completely Healed, gainHealth Leech Efficiency, and dealBonus Dark Magic Damagefor the duration of theirAction Skill, butHealthdrains over time, with moreHealthdrained each second. When Graveborns would die, they gainInvulnerabilityfor a short time and restore some of theirHealth, endingReaper of Bones.
Spellshot
Polymorph
Spellshots turn an enemy into aSkeepfor several seconds. Spellshots instead cast a freeSpellon enemies immune to transformation, gaining two free stacks of Spellweaving. WhilePolymorphis active, players that damage the Skeep have a chance to cast a freeSpell. A free Spell is guaranteed the first time the player dealsGun Damageto the Skeep. Spellshots gain a stack ofSpellweavingfor each free Spell they cast.
Ambi-Hextrous
Spellshots equip a second spell in theirAction Skillslot and cast aSpellwhen they press theAction Skill Button.
Spore Warden
Barrage
Spore Wardens summon anEthereal Bow, firing seven arrows that inflict Ability Damage when striking enemies. Arrows from the Ethereal Bow ricochet twice toward nearby enemies, andBarragehas several chargers. Gun Damage increases apply toBarrageas well.
Blizzard
Spore Wardens conjure threeFrost Cyclonesthat target and track enemies nearby. ThisAction SkilldealsFrost Ability Damageover time.
Stabbomancer
Ghost Blade
Stabbomancers throw aGhost Bladethat spins in place, inflictingMelee Damageover time to all enemies in reach based onMelee Weapondamage. Triggering theAction Skill ButtonwhileGhost Bladeis active teleports the blade to another location, slightly draining its active duration.
From the Shadows
Stabbomancers enterStealthgranting themInvisibility. Attacks inStealthalways inflictCritical Hits, but theseCritical Hitsdeal reduced damage.
Players can also learn the attributes of another class by utilizing the Dual Class mechanic, gaining access the another class’s abilities and Action Skills after making their way through the story.
For more on Tiny Tina’s Wonderlands,visit some of our other articles,likeHow to get the Town Crier Pack in Tiny Tina’s Wonderlandson Pro Game Guides.